US 11,780,169 B2
Virtual object volumes
Sergio Gonzalez Martin, Sant Cugat del Valles (ES); Jordi Roca Vila, Sant Cugat del Valles (ES); Scott White, Boise, ID (US); and Jordi Gonzalez Rogel, Sant Cugat del Valles (ES)
Assigned to Hewlett-Packard Development Company, L.P., Spring, TX (US)
Appl. No. 16/605,223
Filed by Hewlett-Packard Development Company, L.P., Spring, TX (US)
PCT Filed Mar. 9, 2018, PCT No. PCT/US2018/021774
§ 371(c)(1), (2) Date Oct. 15, 2019,
PCT Pub. No. WO2019/172935, PCT Pub. Date Sep. 12, 2019.
Prior Publication US 2020/0406557 A1, Dec. 31, 2020
Int. Cl. G06F 19/00 (2018.01); B29C 64/393 (2017.01); B33Y 10/00 (2015.01); B33Y 30/00 (2015.01); B33Y 50/02 (2015.01); B22F 10/10 (2021.01); B28B 1/00 (2006.01); G05B 19/4099 (2006.01); B22F 10/80 (2021.01); B29K 77/00 (2006.01)
CPC B29C 64/393 (2017.08) [B22F 10/10 (2021.01); B22F 10/80 (2021.01); B28B 1/001 (2013.01); B33Y 10/00 (2014.12); B33Y 30/00 (2014.12); B33Y 50/02 (2014.12); G05B 19/4099 (2013.01); B29K 2077/00 (2013.01); G05B 2219/49023 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, at a processor, an indication of a volume of a fabrication chamber;
determining, by a processor, a characteristic of a build material for use in fabricating one or more objects within the fabrication chamber;
based on the build material characteristic, scaling, by a processor, a fabrication chamber volume to obtain a virtual object volume, wherein the virtual object volume provides a virtual boundary within which to position unscaled virtual objects representing the objects to be generated in the fabrication chamber, prior to shrinkage of the unscaled virtual objects;
positioning, by the processor, at least one of the virtual objects within the virtual object volume for corresponding physical generation of at least one corresponding of the objects;
determining, by the processor, object generation instructions based on the at least one of the virtual objects as positioned within the virtual object volume; and
causing, by the processor, the at least one corresponding of the objects to be physically generated in accordance with the object generation instructions.