US 12,438,931 B2
Synchronicity for virtual reality/augmented reality interactive sessions in wireless networks
Sergio Mena, Saubraz (CH); Lorenzo Granai, Crissier (CH); Malcolm M. Smith, Richardson, TX (US); and Jerome Henry, Pittsboro, NC (US)
Assigned to Cisco Technology, Inc., San Jose, CA (US)
Filed by Cisco Technology, Inc., San Jose, CA (US)
Filed on Oct. 23, 2023, as Appl. No. 18/492,481.
Application 18/492,481 is a division of application No. 17/249,673, filed on Mar. 9, 2021, granted, now 11,895,170.
Prior Publication US 2024/0048603 A1, Feb. 8, 2024
Int. Cl. H04L 65/65 (2022.01); G06T 19/00 (2011.01); H04L 65/1033 (2022.01); H04L 65/403 (2022.01); H04L 65/80 (2022.01); H04L 67/131 (2022.01); H04L 67/62 (2022.01)
CPC H04L 65/65 (2022.05) [G06T 19/003 (2013.01); H04L 65/1033 (2013.01); H04L 65/403 (2013.01); H04L 65/80 (2013.01); H04L 67/131 (2022.05); H04L 67/62 (2022.05)] 6 Claims
OG exemplary drawing
 
1. A method comprising:
aggregating, at a controller in a virtual reality (VR) enabled network, resource unit (RU) utilization measurements for a plurality of VR scenes executing at one or more clients in the VR enabled network;
determining from the RU utilization measurements, a RU utilization is above a safety threshold for an access point (AP) in the VR enabled network;
when the RU utilization is above the safety threshold for the AP, inspecting the RU measurements to determine a coarse grain (CG) layer associated with a largest RU utilization at the AP in the VR enabled network, wherein the CG layer is associated with an associated client and a subscribed VR scene; and
transmitting a scene throttle message to the associated client to cause the associated client to reduce a size of the CG layer for the subscribed VR scene.