US 12,437,609 B2
Gaming systems and methods for adaptable player area monitoring
Scott Hilbert, Sparks, NV (US); Martin Lyons, Henderson, NV (US); and Rolland Steil, Las Vegas, NV (US)
Assigned to LNW Gaming, Inc., Las Vegas, NV (US)
Filed by LNW Gaming, Inc., Las Vegas, NV (US)
Filed on Apr. 25, 2023, as Appl. No. 18/306,393.
Application 18/306,393 is a continuation of application No. 17/194,394, filed on Mar. 8, 2021, granted, now 11,704,965.
Claims priority of provisional application 62/987,968, filed on Mar. 11, 2020.
Prior Publication US 2023/0260361 A1, Aug. 17, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3227 (2013.01) [G07F 17/3206 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A gaming machine comprising:
at least one image sensor configured to capture an image including a player area associated with the gaming machine; and
logic circuitry in communication with the at least one image sensor, the logic circuitry configured to:
prior to player detection, establish a facial image mask defining an area of interest within the player area, the facial image mask based at least partially on a physical orientation and a predefined mounting location associated with the gaming machine of each image sensor of the at least one image sensor relative to the player area, wherein the facial image mask is stored for subsequent player detection;
in response to establishing and storing the facial image mask, receive the captured image from the at least one image sensor;
apply the facial image mask to the captured image to extract player image data from the captured image data, the player image data representing at least the area of interest, wherein the facial image mask is initially applied to extract a predefined set of pixels from the captured image, the predefined set of pixels less than a plurality of pixels defining the captured image;
detect any faces within the player image data;
in response to detecting a face of a player within the player image data, compare the detected face with a player database storing a plurality of player account identifiers linked to respective facial features to identify a player account associated with the player; and
in response to identifying a matching player account based on the comparison, link the matching player account to activities of the player at the gaming machine.