US 12,437,606 B2
Virtual electronic gaming systems and methods
Mary Camelio, Coweta, OK (US); and David Gilliam, Las Vegas, NV (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Aug. 28, 2023, as Appl. No. 18/457,082.
Claims priority of provisional application 63/375,029, filed on Sep. 8, 2022.
Prior Publication US 2024/0096164 A1, Mar. 21, 2024
Int. Cl. G07F 17/00 (2006.01); G07F 17/32 (2006.01)
CPC G07F 17/3213 (2013.01) [G07F 17/3258 (2013.01); G07F 17/3267 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming device comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
initiate an electronic game including a number of spins and a segmented path including a number of segments; and
for each respective spin of the number of spins:
decrement a number of spins remaining;
determine an output amount for the respective spin, wherein the output amount is associated with any of a first subset of symbols being displayed for the respective spin, and wherein each symbol of the first subset of symbols is associated with a number for contribution to the output amount;
determine, for the respective spin, an amount of progress across the segmented path displayed by the electronic gaming device, wherein the amount of progress is associated with any of a second subset of symbols being displayed for the respective spin, and wherein each symbol of the second subset of symbols is associated with at least a portion of progress for contribution to the amount of progress;
cause the amount of progress to be displayed;
determine whether a first threshold of progress across the segmented path has been satisfied, wherein the first threshold of progress being satisfied causes the number of spins remaining to be reset to the number of spins; and
determine whether a second threshold of progress across the segmented path has been satisfied, wherein the second threshold of progress being satisfied causes a randomly determined bonus output to be presented.