| CPC G06T 19/006 (2013.01) [G06T 19/20 (2013.01); G06T 2219/2012 (2013.01); G06T 2219/2016 (2013.01); G06T 2219/2021 (2013.01)] | 20 Claims |

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1. A computer-implemented method for visualizing gaming virtual objects, the method comprising:
analyzing, by a computing device, a physical object within a physical space,
wherein analyzing the physical object comprises determining, by the computing device, a gaming context;
rendering, by the computing device, a virtual object associated with the physical object based on the analysis;
adjusting and optimizing, by the computing device, the virtual object within a virtual environment associated with the physical space based on the gaming context; and
integrating, by the computing device, the optimized virtual object into the virtual environment.
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8. A computer program product for visualizing gaming virtual objects, the computer program product comprising one or more computer readable storage media and program instructions collectively stored on the one or more computer readable storage media, the stored program instructions comprising:
program instructions to analyze a physical object within a physical space,
wherein the program instructions to analyze the physical object comprise program instructions to determine a gaming context;
program instructions to render a virtual object associated with the physical object based on the analysis;
program instructions to adjust and optimize the virtual object within a virtual environment associated with the physical space based on the gaming context; and
program instructions to integrate the optimized virtual object into the virtual environment.
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15. A computer system for visualizing gaming virtual objects, the computer system comprising:
one or more processors;
one or more computer-readable memories; and
program instructions stored on at least one of the one or more computer-readable memories for execution by at least one of the one or more processors, the program instructions comprising:
program instructions to analyze a physical object within a physical space,
wherein the program instructions to analyze the physical object comprise program instructions to determine a gaming context;
program instructions to render a virtual object associated with the physical object based on the analysis;
program instructions to adjust and optimize the virtual object within a virtual environment associated with the physical space based on the gaming context; and
program instructions to integrate the optimized virtual object into the virtual environment.
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