| CPC G06F 16/2255 (2019.01) [A63F 13/79 (2014.09)] | 20 Claims |

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1. A method for generating digital assets for a blockchain video game, the method comprising:
receiving a user selection of a first dynamic non-fungible token, the first dynamic non-fungible token including first metadata representing a first set of video game character properties, features, and statistics, and a first identifier indicating an owner of the first dynamic non-fungible token;
receiving a user selection of a second dynamic non-fungible token, the second dynamic non-fungible token including second metadata representing a second set of video game character properties, features, and statistics, and a second identifier indicating an owner of the second dynamic non-fungible token;
receiving a user selection of preferred properties and features to be included in a third dynamic non-fungible token that includes third metadata representing a third set of video game character properties, features, and statistics;
extracting the first metadata from the first dynamic non-fungible token;
extracting the second metadata from the second dynamic non-fungible token;
integrating a subset of the first metadata, a subset of the second metadata, and user selection of preferred properties and features into the third metadata representing the third set of video game character properties and statistics;
generating the third dynamic non-fungible token that includes the third metadata and a third identifier indicating the owner of the third dynamic non-fungible token;
recording the third dynamic non-fungible token on a blockchain.
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