US 12,436,677 B2
Application process context compression and replay
Jason Wang, Palo Alto, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jun. 9, 2022, as Appl. No. 17/836,625.
Prior Publication US 2023/0400980 A1, Dec. 14, 2023
Int. Cl. G06F 3/06 (2006.01); G06T 9/00 (2006.01); H03M 7/30 (2006.01); H04N 1/413 (2006.01)
CPC G06F 3/0604 (2013.01) [G06F 3/0653 (2013.01); G06F 3/0673 (2013.01); G06T 9/005 (2013.01); H03M 7/6058 (2013.01); H03M 7/702 (2013.01); H04N 1/413 (2013.01)] 25 Claims
OG exemplary drawing
 
1. A method for application replay, comprising:
compressing application state data from a main memory;
writing the compressed application state data to a first location in a mass storage;
generating updated application state data, wherein generating the updated application state data comprises processing two or more image frames;
compressing, after processing the two or more image frames, the updated application state data from the main memory; writing updated application state data to a second location in the mass storage;
pausing processing on the application state data and updated application state data;
scanning compressed application state data and compressed updated application state data stored in the mass storage;
using information from the scanned compressed application state data and compressed updated application state data to display information corresponding to compressed application state data and updated compressed application state data stored in the mass storage.