| CPC G06F 3/011 (2013.01) [G06V 40/107 (2022.01); G07F 17/32 (2013.01); G07F 17/3209 (2013.01); A63F 2300/1093 (2013.01); A63F 2300/201 (2013.01); A63F 2300/204 (2013.01); A63F 2300/6045 (2013.01)] | 12 Claims |

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1. A method of managing a gaming system having light sources at known positions, comprising:
emitting, by the light sources, light in a direction of a first sensor affixed to a limb of one or more of a plurality of players, wherein the light sources identify movements of the first sensor relative to the light sources;
generating first signals corresponding to multi-dimensional movements of the first sensor which represent a plurality of gaming commands;
receiving and transforming the first signals to control, and provide input to, a game of chance executing on a gaming device; and
providing feedback to the first sensor to inform at least one of the plurality of players regarding an outcome of the game of chance.
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