| CPC A63F 13/69 (2014.09) [A63F 13/211 (2014.09); A63F 13/428 (2014.09); A63F 13/837 (2014.09); A63F 13/87 (2014.09)] | 18 Claims |

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1. A computer-implemented method for selecting a mode of a video game, the method being implemented in a mobile computing device having a processor and a random access memory, wherein the processor is in data communication with a display and with a storage unit, the method comprising:
identifying a first orientation of the mobile computing device;
executing the video game in a first mode based on the identified first orientation, wherein the first mode is a default mode and is defined by the video game executing with a first plurality of features;
identifying a change to the first orientation of the mobile computing device, wherein said change indicates a player of the video game has physically caused the mobile computing device to adopt a second orientation and wherein the second orientation is different from the first orientation; and
based on the second orientation, stopping the execution of the video game in the first mode and initiating an execution of the video game in a second mode, wherein the second mode is an alternative mode and is defined by the video game executing with a second plurality of features, wherein at least a portion of the first plurality of features is different from at least a portion of the second plurality of features, and wherein the execution of the video game is shorter in the alternative mode than in the default mode.
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