US 12,434,148 B2
Non-transitory computer readable medium, information processing method, and information processing system
Nozomu Shibata, Tokyo (JP); Ryohei Ishizuka, Tokyo (JP); Michiaki Sakaguchi, Tokyo (JP); Hiroki Tsuda, Tokyo (JP); and Koji Nara, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Oct. 26, 2022, as Appl. No. 18/049,908.
Application 18/049,908 is a continuation of application No. PCT/JP2021/017075, filed on Apr. 28, 2021.
Claims priority of application No. 2020-080577 (JP), filed on Apr. 30, 2020.
Prior Publication US 2023/0069411 A1, Mar. 2, 2023
Int. Cl. A63F 13/58 (2014.01); A63F 13/352 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/58 (2014.09) [A63F 13/352 (2014.09); A63F 13/69 (2014.09)] 10 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program causing a computer to perform a method comprising:
storing, in a storage unit disposed in a server, a plurality of game characters comprising a first game character and a second game character,
wherein the first game character corresponds to a first acquisition condition for acquiring the first game character, a first special ability that is performable in a computer game, and a first release condition for releasing the first special ability,
wherein the second game character corresponds to a second acquisition condition for acquiring the second game character, a second special ability that is performable in the computer game, and a second release condition for releasing the second special ability, and
wherein the first special ability is associated with a first skill identifier (ID) that is stored in the server and the second special ability is associated with a second skill ID that is stored in the server;
displaying, using a display device in a player terminal, a party formation screen that identifies the plurality of game characters available for selection in a party within the computer game;
selecting, using an input unit in the player terminal and in response to displaying the party formation screen, the first game character and the second game character for the party within the computer game;
executing, by the player terminal in communication with the server over a communication network, the computer game using the party,
wherein the computer game is executed with the first game character performing the first special ability and the second game character performing the second special ability;
releasing the first special ability of the first game character in response to the first release condition of the first game character being satisfied while executing the computer game;
releasing the second special ability of the second game character in response to the second release condition of the second game character being satisfied while executing the computer game,
wherein the second acquisition condition of the second game character is different from the first acquisition condition of the first game character, and
wherein the second release condition of the second game character is different from the first release condition of the first game character;
assigning, in response to the first special ability being released, the first special ability from the first game character to a third game character among the plurality of game characters,
wherein the first special ability is assigned to the third game character by the server reassigning the first skill ID from the first game character to the third game character; and
executing, by the player terminal in communication with the server over the communication network, the computer game with the third game character performing the first special ability.