US 12,434,146 B2
Pathfinding control method and device in game
Xiangqian Dang, Zhejiang (CN)
Assigned to NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Appl. No. 18/004,308
Filed by NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
PCT Filed Mar. 16, 2021, PCT No. PCT/CN2021/081063
§ 371(c)(1), (2) Date Jan. 5, 2023,
PCT Pub. No. WO2022/007429, PCT Pub. Date Jan. 13, 2022.
Claims priority of application No. 202010642984.9 (CN), filed on Jul. 6, 2020.
Prior Publication US 2023/0219000 A1, Jul. 13, 2023
Int. Cl. A63F 13/56 (2014.01); A63F 13/2145 (2014.01); G06F 3/0485 (2022.01); G06F 3/0488 (2022.01)
CPC A63F 13/56 (2014.09) [A63F 13/2145 (2014.09); G06F 3/0485 (2013.01); G06F 3/0488 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for controlling pathfinding in a game, wherein a graphical user interface is provided by a mobile terminal, a content displayed on the graphical user interface comprises at least part of a game scene and a first virtual character located in the game scene, the graphical user interface provides a movement control area, and the method comprises:
controlling the first virtual character to move in the game scene, in response to a first touch operation acting on the movement control area;
providing at least one position identifier in a designated area of the graphical user interface, in response to determining that the first touch operation satisfies a trigger condition, wherein the at least one position identifier corresponding to at least one position in the game scene, and the designated area is located outside the game scene;
determining a first target position identifier from the at least one position identifier; and
controlling the first virtual character to perform automatic pathfinding to a position corresponding to the first target position identifier in the game scene.