| CPC A63F 13/22 (2014.09) [G06F 3/017 (2013.01); A63F 2300/8082 (2013.01)] | 23 Claims |

|
1. A computer-implemented method comprising:
obtaining initial calibration settings for user inputs to a video game, the initial calibration settings being generated using an initial calibration process;
interpreting an instance of a particular user input that occurred during gameplay of the video game, using the initial calibration settings;
determining an in-game context that corresponds to the instance of the particular user input;
determining that the in-game context is not consistent with the interpreted instance of the particular user input;
and
adjusting the initial calibration settings based at least on determining that the in-game context is not consistent with the interpreted instance of the particular user input.
|