US 12,434,137 B2
Dynamic in-game refinement of calibration of user input
Todd Tokubo, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 1, 2023, as Appl. No. 18/310,209.
Prior Publication US 2024/0367034 A1, Nov. 7, 2024
Int. Cl. A63F 13/22 (2014.01); G06F 3/01 (2006.01)
CPC A63F 13/22 (2014.09) [G06F 3/017 (2013.01); A63F 2300/8082 (2013.01)] 23 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
obtaining initial calibration settings for user inputs to a video game, the initial calibration settings being generated using an initial calibration process;
interpreting an instance of a particular user input that occurred during gameplay of the video game, using the initial calibration settings;
determining an in-game context that corresponds to the instance of the particular user input;
determining that the in-game context is not consistent with the interpreted instance of the particular user input;
and
adjusting the initial calibration settings based at least on determining that the in-game context is not consistent with the interpreted instance of the particular user input.