CPC G06T 17/00 (2013.01) [A63F 13/50 (2014.09); A63F 13/52 (2014.09); A63F 13/5378 (2014.09); A63F 13/69 (2014.09); A63F 13/80 (2014.09); G06F 18/2148 (2023.01); G06N 3/045 (2023.01); G06T 17/05 (2013.01); G06V 10/764 (2022.01); G06V 10/82 (2022.01); G06V 20/13 (2022.01); A63F 2300/8082 (2013.01)] | 5 Claims |
1. A method for generating a high-resolution basemap for use in providing graphics for use in a video game, the method comprising:
receiving elevation data from an image source;
processing elevation data from the image source into tiles of a determined size;
selecting an elevation dataset of images from tiles;
training a first machine learning agent based on the elevation dataset of images;
generating a low-resolution basemap image using the trained first machine learning agent;
dividing the low-resolution basemap image into a plurality of portions;
increasing the resolution of each of the plurality of portions to a higher resolution using a trained second machine learning agent;
deemphasizing border data of each the plurality of portions of the basemap image that have been resolution-enhanced; and
combining the resolution enhanced parts into a high-resolution basemap.
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