US 12,102,929 B2
Audio collision queue
Celeste Bean, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed on May 1, 2023, as Appl. No. 18/141,756.
Application 18/141,756 is a continuation of application No. 17/487,221, filed on Sep. 28, 2021, granted, now 11,673,064.
Prior Publication US 2023/0271093 A1, Aug. 31, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 15/16 (2006.01); A63F 13/53 (2014.01); A63F 13/87 (2014.01); G06F 3/16 (2006.01); G10L 15/08 (2006.01); H04L 65/403 (2022.01)
CPC A63F 13/87 (2014.09) [A63F 13/53 (2014.09); G06F 3/165 (2013.01); G10L 15/08 (2013.01); H04L 65/4046 (2013.01); G10L 2015/088 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for providing audio queues, the method comprising:
monitoring each of a plurality of incoming audio streams associated with a plurality of user devices currently involved in a gameplay session in real-time;
detecting an overlap between portions of two or more of the plurality of incoming audio streams;
prioritizing at least one of the portions that is associated with an urgency level related to a current gameplay objective, wherein the at least one portion is prioritized within a prioritized sequence of the portions;
retrieving recordings corresponding to the portions of the two or more incoming audio streams; and
presenting the recordings in the prioritized sequence to the plurality of user devices in the gameplay session, wherein presenting the recordings includes playing the recordings sequentially in accordance with the prioritized sequence.