US 12,102,919 B2
Method for game object control in game map, mobile terminal, and computer readable storage medium
Chunhui Wu, Shanghai (CN); and Qiwei Wang, Shanghai (CN)
Assigned to Shanghai Lilith Technology Corporation, Shanghai (CN)
Appl. No. 18/550,407
Filed by Shanghai Lilith Computer Technology CO., LTD., Shanghai (CN)
PCT Filed Dec. 20, 2021, PCT No. PCT/CN2021/139648
§ 371(c)(1), (2) Date Sep. 13, 2023,
PCT Pub. No. WO2022/193764, PCT Pub. Date Sep. 22, 2022.
Claims priority of application No. 202110283566.X (CN), filed on Mar. 17, 2021.
Prior Publication US 2024/0157243 A1, May 16, 2024
Int. Cl. A63F 13/56 (2014.01); A63F 13/52 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/52 (2014.09)] 10 Claims
OG exemplary drawing
 
1. A method for game object control in a game map, comprising:
constructing a game map with n map layers, wherein each map layer is provided with a map starting point, map units and a jump unit, and wherein the jump unit is connected to a map starting point of a next map layer;
creating a random path in each map layer to connect the map units within the each map layer, wherein the random path starts from the map starting point and ends at the jump unit;
configuring an attribute threshold value for the each map layer, wherein an attribute threshold value of a subsequent map layer is greater than or equal to an attribute threshold value of a preceding map layer;
controlling a game object to move along any map unit connected on the random path from the map starting point to the jump unit in any map layer, and granting the game object an attribute bonus with an attribute point when the game object falls into the any map unit; and
freely adding the attribute bonus for the game object to improve an attribute, wherein a sum of the attribute point of the attribute bonus added is less than or equal to an attribute threshold value for a current map layer.