CPC A63F 13/35 (2014.09) | 20 Claims |
1. A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
receiving collected user inputs during game play by a user at user equipment, in an interactive game with a remote user provided by a gaming application, the user equipment in data communication over a network with remote user equipment of the remote user;
tracking a performance of the user during game play including a progression or a regression over time and a plurality of aspects of the performance of the user during game play including a user's speed, strength, misses and weaknesses, injuries, reactions, head reach and grasp, jumps, selection of colors, preferred routes, or a combination thereof;
learning, using machine learning, the performance of the user and the plurality of aspects of the performance of the user during game;
monitoring a network connection over the network between the user equipment and the remote user equipment based on a trigger level for activation, wherein the trigger level is indicative of a network connection interruption that leads to a network game play interruption during the game play;
upon a detection of the trigger level for activation, executing an intelligent fair autopilot (IFA) system that mimics the learned performance of the user and the learned plurality of aspects of the performance of the user; and
deactivating the IFA system once the network connection interruption is restored.
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