CPC A63F 13/211 (2014.09) [A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/428 (2014.09); G06F 3/014 (2013.01); G06F 3/017 (2013.01); G06V 40/113 (2022.01); G06V 40/28 (2022.01)] | 9 Claims |
1. A game control method based on a smart bracelet, comprising:
when the smart bracelet enters a game control mode, acquiring first posture data according to a motion posture of the smart bracelet detected by an inertial sensor;
when an event for starting finger manipulation occurs, collecting a gesture made by a user finger by using a camera;
if the gesture collected by the camera is a posture controlling gesture, acquiring second posture data from the gesture collected by the camera; and
performing posture control on a target object in a game scene according to the second posture data and the first posture data,
wherein when an event for starting finger manipulation occurs, turning on a first processor of the smart bracelet, and, by the first processor, acquiring first posture data according to a motion posture of the smart bracelet detected by the inertial sensor; acquiring second posture data from the gesture collected by the camera when the gesture collected by the camera is a posture controlling gesture; and performing posture control on a target object in the game scene according to the second posture data and the first posture data; and
when an event for ending finger manipulation occurs, turning off the first processor, turning on a second processor of the smart bracelet, and, by the second processor, acquiring first posture data according to a motion posture of the smart bracelet detected by the inertial sensor; and performing posture control on a target object in the game scene according to the first posture data;
the first processor has a greater processing capability than the second processor.
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