US 11,771,993 B2
Changing response window for interactive content using user's reaction time
Michael Taylor, San Mateo, CA (US); and Glenn Black, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Mar. 12, 2021, as Appl. No. 17/200,682.
Prior Publication US 2022/0288492 A1, Sep. 15, 2022
Int. Cl. A63F 13/60 (2014.01); A63F 13/213 (2014.01); A63F 13/428 (2014.01); G06F 3/01 (2006.01); A63F 13/211 (2014.01); G02B 27/01 (2006.01)
CPC A63F 13/60 (2014.09) [A63F 13/211 (2014.09); A63F 13/213 (2014.09); A63F 13/428 (2014.09); G02B 27/017 (2013.01); G06F 3/015 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device comprising:
at least one computer memory that is not a transitory signal and that comprises instructions executable by at least one processor to:
receive from a sensor at least one indication of attention of a player of a computer simulation;
identify at least in part a timing gap based at least in part on the indication;
identify whether an input received from the player is a correct input; and
responsive to identifying that the input is correct and based at least in part on the timing gap, change an outcome of the computer simulation from a first outcome to a second outcome, wherein the instructions are executable to change the outcome at least in part any one or more of:
delaying an event affecting a simulation character associated with the player;
invalidating an event affecting a simulation character associated with the player;
expanding a hit region around a simulation character from a first region outside of which a hit is not registered to a second region outside of which a hit is not registered, the second region being larger than the first region and a hit being registered inside the second region.