US 11,771,982 B2
Systems and methods for augmented reality role playing entertainment
Katherine Lynn Sparks, Moore, OK (US); Gavin Joseph Bacon, Norman, OK (US); Mason Dent, Norman, OK (US); Harrison Jack Gilman, Oklahoma Cit6y, OK (US); Dakota Mayo, Norman, OK (US); Arya Ramineedi, Norman, OK (US); William Bradford Sparks, Moore, OK (US); Aidan Jaymes Strother, Norman, OK (US); Emma Wheelbarger, Moore, OK (US); and Brent Wheelbarger, Moore, OK (US)
Assigned to Real Tech, LLC., Moore, OK (US)
Filed by Katherine Lynn Sparks, Moore, OK (US); Gavin Joseph Bacon, Norman, OK (US); Mason Dent, Norman, OK (US); Harrison Jack Gilman, Oklahoma Cit6y, OK (US); Dakota Mayo, Norman, OK (US); Arya Ramineedi, Norman, OK (US); William Bradford Sparks, Moore, OK (US); Aidan Jaymes Strother, Norman, OK (US); Emma Wheelbarger, Moore, OK (US); and Brent Wheelbarger, Moore, OK (US)
Filed on Feb. 12, 2021, as Appl. No. 17/175,230.
Claims priority of provisional application 62/976,593, filed on Feb. 14, 2020.
Prior Publication US 2021/0252391 A1, Aug. 19, 2021
Int. Cl. A63F 13/00 (2014.01); A63F 13/25 (2014.01); G06T 13/40 (2011.01); G06T 19/00 (2011.01)
CPC A63F 13/25 (2014.09) [G06T 13/40 (2013.01); G06T 19/006 (2013.01); A63F 2300/8082 (2013.01)] 11 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing computer executable code that when executed by at least one processor cause the at least one processor to:
obtain at least one image of a first trigger accessory within a field of view of a video stream during a period in which the video stream is being obtained by a camera having a field of view directed at the first trigger accessory and the at least one processor is executing an augmented reality game requiring visual input from the first trigger accessory to enable a user to play a game provided by the augmented reality game, the game having a first augmented reality environment associated with the first trigger accessory, and a second augmented reality environment associated with a second trigger accessory;
collect and non-transitorily store a first data associated with the user playing the game within the first augmented reality environment;
access the first data when the user is playing the game within the second augmented reality environment; and
modify the game within the second augmented reality environment based upon the first data.