US 12,431,038 B2
System and method for sports social media application
Todd Young, Austin, TX (US); and Zach Urbanus, Austin, TX (US)
Assigned to Ballogy, Inc., Austin, TX (US)
Filed by BALLOGY, INC., Austin, TX (US)
Filed on Aug. 30, 2019, as Appl. No. 16/557,567.
Application 16/557,567 is a continuation in part of application No. 16/159,436, filed on Oct. 12, 2018.
Claims priority of provisional application 62/729,232, filed on Sep. 10, 2018.
Claims priority of provisional application 62/571,724, filed on Oct. 12, 2017.
Prior Publication US 2019/0385477 A1, Dec. 19, 2019
Int. Cl. A63B 71/06 (2006.01); G06N 3/04 (2023.01); G06N 3/044 (2023.01); G09B 19/00 (2006.01); H04L 29/08 (2006.01); H04L 67/53 (2022.01); G06N 3/08 (2023.01)
CPC G09B 19/0038 (2013.01) [A63B 71/0622 (2013.01); G06N 3/044 (2023.01); H04L 67/53 (2022.05); A63B 2071/063 (2013.01); A63B 2071/0694 (2013.01); A63B 2220/803 (2013.01); A63B 2220/806 (2013.01); A63B 2220/808 (2013.01); G06N 3/08 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method comprising:
selecting, by a first computer using a sports social media application, a basketball-specific skill evaluation test from a set of basketball-specific skill evaluation tests preconfigured based on one or more fixed landmarks relating to a basketball court;
selecting, in accordance with an input provided via the sports social media application by a first user of the sports social media application, one or more second users of the sports social media application to be evaluated with respect to one or more particular basketball-specific skills via the selected basketball-specific skill evaluation test;
sending, by the first computer using the sports social media application, test data comprising one or more parameters identifying the selected basketball-specific skill evaluation test to one or more second devices associated with the one or more second users to prompt the one or more second devices to initiate, using the sports social media application at the one or more second devices, the selected basketball-specific skill evaluation test for the one or more second users; and
generating, via one or more machine learning and/or artificial intelligence components, test performance data and forward projections of future performance for the one or more second users of the sports social media application using video data corresponding to captured video content of performance of the selected basketball-specific skill evaluation test captured by the one or more second devices.