US 12,428,154 B2
In-flight virtual experiences corresponding to real-life experiences encountered along passenger journeys
Robert Kasody, Costa Mesa, CA (US); Ali Asrani, Corinth, TX (US); Min-Hsuan Tang, Mission Viejo, CA (US); Joseph Kidd, Knoxville, TN (US); Tim Chen, Irvine, CA (US); Siew Sin Lim, Irvine, CA (US); and Vinod Kapila, San Diego, CA (US)
Assigned to Panasonic Avionics Corporation, Irvine, CA (US)
Filed by Panasonic Avionics Corporation, Irvine, CA (US)
Filed on Oct. 24, 2023, as Appl. No. 18/493,394.
Claims priority of provisional application 63/499,889, filed on May 3, 2023.
Prior Publication US 2024/0367795 A1, Nov. 7, 2024
Int. Cl. B64D 11/00 (2006.01); G06F 3/01 (2006.01); G06Q 10/02 (2012.01); G06Q 50/00 (2024.01); H04N 21/414 (2011.01)
CPC B64D 11/0015 (2013.01) [G06F 3/011 (2013.01); G06Q 10/025 (2013.01); G06Q 50/01 (2013.01); H04N 21/41422 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An in-flight entertainment and communication (IFEC) system comprising:
at least one processor; and
at least one memory storing instructions that, when executed by the at least one processor, cause the IFEC system to:
provide, during a journey of a commercial passenger vehicle, a shared virtual environment to a first passenger and a second passenger onboard the commercial passenger vehicle via at least one of personal electronic devices operated by the first passenger and the second passenger or seatback display devices located in the commercial passenger vehicle, wherein the shared virtual environment includes a virtual experience application that simulates a real-world experience at a journey destination of the first passenger or the second passenger;
operate a combined interactive session of the virtual experience application within the shared virtual environment for both the first passenger and the second passenger; and
prior to or at a time when the commercial passenger vehicle concludes the journey, transmit, to an extra-vehicular system outside of the commercial passenger vehicle and associated with the real-world experience, information capturing user inputs made by the first passenger and the second passenger during the combined interactive session of the virtual experience application to configure aspects of the real-world experience for the first passenger and the second passenger.