US 12,427,424 B2
Hyper-personalized game items
Joseph Logan Olson, San Mateo, CA (US); Mathieu Leduc, Montreal (CA); and Frederic Masson, Montreal (CA)
Assigned to Sony Interactive Entertainment LLC
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Oct. 5, 2022, as Appl. No. 17/938,322.
Prior Publication US 2024/0115954 A1, Apr. 11, 2024
Int. Cl. A63F 13/69 (2014.01); A63F 13/52 (2014.01); G06T 17/20 (2006.01)
CPC A63F 13/69 (2014.09) [A63F 13/52 (2014.09); G06T 17/20 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device comprising:
at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor to:
generate, using a neural radiance field (NeRF) model, a base three dimensional (3D) asset from a plurality of two dimensional (2D) images;
generate text input based on at least one of user information about a user of the base 3D asset or game information about a video game presenting the base 3D asset;
use the text input to a Contrastive Language-Image Pre-training (CLIP) model to generate a modified 3D asset from the base 3D asset; and
convert the modified 3D asset to a polygonal mesh representing a virtual character accoutrement for presentation of the virtual character accoutrement in at least one computer simulation; and
cause the modified 3D asset to be presented on a display.