CPC A63F 13/424 (2014.09) [A63F 13/213 (2014.09); A63F 13/215 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/54 (2014.09); A63F 13/79 (2014.09); G06N 3/02 (2013.01); G06N 3/08 (2013.01); G10L 15/16 (2013.01); G10L 15/26 (2013.01); H04R 3/12 (2013.01); H04R 5/033 (2013.01); H04R 5/04 (2013.01); H04S 7/302 (2013.01); H04S 7/308 (2013.01); A63F 13/87 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/572 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01); H04S 2400/01 (2013.01); H04S 2420/01 (2013.01)] | 20 Claims |
1. A method, comprising:
receiving, by a processing system including a processor, a gaming system audio stream during a video game, the gaming system audio stream comprising a plurality of audio streams including a chat audio stream produced by a plurality of players participating in the video game, a game audio stream and a microphone audio stream produced by one player of the plurality of players;
detecting, by the processing system, a predetermined event in the gaming system audio stream during the video game, wherein the detecting the predetermined event comprises providing at least a portion of the gaming system audio stream to an artificial intelligence module which has been trained to detect particular sounds or predetermined audio events including the predetermined event and receiving, from the artificial intelligence module, an indication that the predetermined event has been detected;
modifying, by the processing system, selected frequencies of an audio spectrum of the gaming system audio stream, the selected frequencies selected to emphasize the predetermined event in the gaming system audio stream, producing an equalized audio stream; and
providing, by the processing system, the equalized audio stream to an audio device of the one player of the video game.
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