US 12,423,922 B2
Iterative virtual reality modeling amelioration for three-dimensional to-be-printed objects and virtual reality filament sections
Zachary A. Silverstein, Georgetown, TX (US); Jeremy R. Fox, Georgetown, TX (US); Todd Russell Whitman, Bethany, CT (US); and Sarbajit K. Rakshit, Kolkata (IN)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Nov. 8, 2022, as Appl. No. 18/053,398.
Prior Publication US 2024/0153215 A1, May 9, 2024
Int. Cl. G06T 19/00 (2011.01); B29C 64/386 (2017.01); B33Y 50/00 (2015.01); G06T 19/20 (2011.01); G06V 10/70 (2022.01)
CPC G06T 19/006 (2013.01) [B29C 64/386 (2017.08); B33Y 50/00 (2014.12); G06T 19/20 (2013.01); G06V 10/70 (2022.01); G06T 2219/2021 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A processor-implemented method for iteratively improving a virtual model of an object to be printed in a mixed reality environment, the method comprising:
rendering the virtual model within the mixed-reality environment;
monitoring interactions between a user and the virtual model within the mixed-reality environment;
predicting one or more deficiencies in the object based on the monitoring;
suggesting, by a machine learning model, one or more edits of the virtual model to the user to address the one or more predicted deficiencies, wherein the one or more edits represent one or more modifications to a structure or material of the object; and
integrating the one or more edits into the virtual model.