| CPC A63F 13/88 (2014.09) [A63F 13/216 (2014.09); A63F 13/47 (2014.09); A63F 13/63 (2014.09); A63F 13/69 (2014.09); A63F 13/87 (2014.09)] | 20 Claims |

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1. A method comprising:
receiving game state data generated from a first instance of a video game executed for a first game play of a first player, wherein the game state data indicates a quest having a starting state, an ending state, and a threshold time to complete a traversal between the starting state and the ending state;
capturing a snapshot at a point of the quest, wherein the snapshot provides access to the game state data and user data of the first game play to launch a second game play that takes over the first game play at the point of the quest in the first game play where the snapshot was captured thereby enabling playing of the quest;
generating a marker, wherein the marker is provided for display in a message;
responsive to receiving the message and in isolation of the first instance of the video game, receiving selection of the marker in the message;
accessing the snapshot; and
instantiating a second instance of the video game separate from the first instance using the snapshot to launch the second game play at the point in the first game play where the snapshot was captured, wherein the threshold time is referenced in association to the second instance to determine if a second player of the second game play has accomplished a challenge associated with the quest.
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