US 12,420,205 B2
Method for displaying game picture, storage medium, and electronic device
Wenchao Yan, Shenzhen (CN); Hao Huang, Shenzhen (CN); Bin Qiu, Shenzhen (CN); and Chaobin Li, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed on Jun. 26, 2023, as Appl. No. 18/341,731.
Application 18/341,731 is a continuation of application No. PCT/CN2022/132187, filed on Nov. 16, 2022.
Claims priority of application No. 202210122997.2 (CN), filed on Feb. 9, 2022.
Prior Publication US 2023/0330545 A1, Oct. 19, 2023
Int. Cl. A63F 13/86 (2014.01); A63F 13/52 (2014.01); A63F 13/537 (2014.01); A63F 13/837 (2014.01)
CPC A63F 13/86 (2014.09) [A63F 13/52 (2014.09); A63F 13/537 (2014.09); A63F 13/837 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method for displaying a game picture comprising:
obtaining a communication connection relationship between a first game client and a target virtual server in response to a target watching request triggered on the first game client, the target watching request being used for requesting to synchronously display in the first game client a game picture of a virtual game battle in which a second game client participates, and the target virtual server including one or more target processes;
in response to obtaining a target watching payload associated with the virtual game battle, adjusting a process number of the one or more target processes included in the target virtual server according to the target watching payload, the target watching payload being a number of one or more resources born by the one or more target processes during watching of the virtual game battle; and
in response to obtaining game picture data of the virtual game battle by the target virtual server after being adjusted, transmitting the game picture data to the first game client through the communication connection relationship so as to synchronously display the game picture of the virtual game battle in the first game client.