US 12,419,426 B2
Video game system with biofeedback
Christopher Andon, Portland, OR (US); Ciro Fusco, Portland, OR (US); Daniel A. Judelson, Portland, OR (US); Hien Tommy Pham, Beaverton, OR (US); and Michael Wallans, Portland, OR (US)
Assigned to NIKE, Inc., Beaverton, OR (US)
Filed by NIKE, Inc., Beaverton, OR (US)
Filed on Jul. 3, 2024, as Appl. No. 18/762,744.
Application 18/762,744 is a continuation of application No. 17/333,680, filed on May 28, 2021, granted, now 12,053,102.
Application 17/333,680 is a continuation of application No. 16/881,079, filed on May 22, 2020, granted, now 11,019,931, issued on Jun. 1, 2021.
Application 16/881,079 is a continuation of application No. 15/950,158, filed on Apr. 10, 2018, granted, now 10,694,857, issued on Jun. 30, 2020.
Claims priority of provisional application 62/513,411, filed on May 31, 2017.
Claims priority of provisional application 62/483,677, filed on Apr. 10, 2017.
Prior Publication US 2024/0358160 A1, Oct. 31, 2024
Int. Cl. A47C 7/74 (2006.01); A43B 3/34 (2022.01); A43B 3/36 (2022.01); A43B 21/45 (2006.01); A47C 1/00 (2006.01); A47C 3/12 (2006.01); A47C 7/50 (2006.01); A47C 7/72 (2006.01); A61B 5/00 (2006.01); A61B 5/01 (2006.01); A61B 5/024 (2006.01); A61B 5/0533 (2021.01); A61B 5/08 (2006.01); A63F 13/212 (2014.01); A63F 13/217 (2014.01); A63F 13/23 (2014.01); A63F 13/40 (2014.01); B60N 2/00 (2006.01); A61B 5/0205 (2006.01); A61B 5/1171 (2016.01); A61B 5/1172 (2016.01)
CPC A47C 7/744 (2013.01) [A43B 3/34 (2022.01); A43B 3/36 (2022.01); A43B 21/45 (2013.01); A47C 1/00 (2013.01); A47C 3/12 (2013.01); A47C 7/503 (2013.01); A47C 7/72 (2013.01); A47C 7/723 (2018.08); A47C 7/727 (2018.08); A47C 7/74 (2013.01); A47C 7/748 (2013.01); A61B 5/01 (2013.01); A61B 5/024 (2013.01); A61B 5/0533 (2013.01); A61B 5/0816 (2013.01); A61B 5/4836 (2013.01); A61B 5/4875 (2013.01); A61B 5/6823 (2013.01); A61B 5/6828 (2013.01); A61B 5/6891 (2013.01); A61B 5/742 (2013.01); A63F 13/212 (2014.09); A63F 13/217 (2014.09); A63F 13/23 (2014.09); A63F 13/40 (2014.09); B60N 2/002 (2013.01); A61B 5/0205 (2013.01); A61B 5/1172 (2013.01); A61B 5/1176 (2013.01); A61B 2503/10 (2013.01)] 13 Claims
OG exemplary drawing
 
1. A video game system comprising:
an input controller;
a display;
a biometric sensor configured to sense at least one of a heart rate or a respiration rate of a user;
a processor configured to:
receive input from the input controller;
receive physiological data from the biometric sensor;
control the display to present a game environment;
alter at least one aspect of the game based on the physiological data, wherein:
an increase in the sensed heart rate or the sensed respiration rate is operative to cause at least one of:
a decrease in focus of the display;
a decrease in an amount of peripheral vision displayed via the display; or
an increase in an amount of jitter in the controller.