US 12,094,043 B2
Computer animation methods and systems
Jonathan Gagne, Ontario (CA); and Po Kong Lai, Ontario (CA)
Assigned to BRINX SOFTWARE INC., Ottawa (CA)
Appl. No. 17/425,101
Filed by BRINX SOFTWARE INC., Ontario (CA)
PCT Filed Jan. 24, 2020, PCT No. PCT/CA2020/050090
§ 371(c)(1), (2) Date Jul. 22, 2021,
PCT Pub. No. WO2020/150837, PCT Pub. Date Jul. 30, 2020.
Claims priority of application No. 3031479 (CA), filed on Jan. 25, 2019.
Prior Publication US 2022/0108513 A1, Apr. 7, 2022
Prior Publication US 2023/0148441 A9, May 11, 2023
Int. Cl. G09G 5/00 (2006.01); G06F 3/0346 (2013.01); G06F 3/04815 (2022.01); G06F 3/04847 (2022.01); G06T 13/40 (2011.01); H04N 13/332 (2018.01)
CPC G06T 13/40 (2013.01) [G06F 3/0346 (2013.01); G06F 3/04815 (2013.01); G06F 3/04847 (2013.01); H04N 13/332 (2018.05); G06T 2200/24 (2013.01)] 64 Claims
OG exemplary drawing
 
1. A computer animation method comprising:
causing at least one visual display to display at least one virtual three-dimensional user interface to at least one user; and
receiving at least one user input signal from at least one sensor of three-dimensional movement in response to, at least, movement of the at least one sensor by the at least one user, wherein the at least one user input signal represents interaction by the at least one user with the at least one virtual three-dimensional user interface at least to define at least one animation parameter, wherein the at least one animation parameter comprises at least one parameter of articulated movement.