US 12,093,735 B2
Distributed realization of digital content
James N. Hejl, Jr., Winter Park, FL (US); and Christopher K. Prather, Orlando, FL (US)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Jan. 15, 2021, as Appl. No. 17/150,975.
Application 17/150,975 is a continuation of application No. 16/188,940, filed on Nov. 13, 2018, granted, now 10,896,063.
Application 16/188,940 is a continuation of application No. 13/611,506, filed on Sep. 12, 2012, granted, now 10,127,082, issued on Nov. 13, 2018.
Claims priority of provisional application 61/620,529, filed on Apr. 5, 2012.
Prior Publication US 2021/0248012 A1, Aug. 12, 2021
Int. Cl. G06F 9/50 (2006.01); A63F 13/00 (2014.01); A63F 13/30 (2014.01)
CPC G06F 9/5027 (2013.01) [A63F 13/00 (2013.01); A63F 13/30 (2014.09); G06F 2209/509 (2013.01); G06F 2209/549 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A computer implemented method comprising:
by one or more processors configured with computer-readable instructions,
receiving, by a client computing system from a server computing system, a stream of executable instructions configured to generate digital content data on the client computing system, wherein the executable instructions being generated by the server computing system based on simulation of a video game during runtime without generating the digital content data on the server computing system, wherein the executable instructions comprise commands executable by the client computing system to generate the digital content data;
executing the executable instructions locally on the client computing system to generate the digital content data, wherein the executable instructions within the stream of executable instructions are executed asynchronously without additional communication from the server computing system, wherein the stream of executable instructions comprises lossless data and lossy data; and
rendering the digital content data using hardware computing resources of the client computing system.