CPC G07F 17/3223 (2013.01) [G07F 17/3204 (2013.01); G07F 17/3237 (2013.01); G07F 17/3241 (2013.01); G07F 17/3244 (2013.01)] | 20 Claims |
1. A gaming device, comprising:
a value receiving device configured to receive bills or tickets;
a sensor device configured to receive a sensory input from a portable electronic device, the sensor device comprising an accelerometer, a Bluetooth sensor, or a near field magnetic reader;
a memory storing a cashable credit value and a proximity setting defining a threshold distance; and
a processor configured to:
determine whether the sensory input indicates that the portable electronic device is in close proximity to gaming device,
wherein determining whether the sensory input indicates that the portable electronic device is in close proximity to the gaming device comprises accessing the proximity setting stored in the memory, and determining whether the sensory input indicates the portable electronic device is within the threshold distance of the gaming device defined by the proximity setting,
in response to determining the sensory input indicates that the portable electronic device is in close proximity to the gaming device, establish a wireless connection between the portable electronic device and the gaming device,
receive from the portable electronic device, by the wireless connection, a transfer parameter identifying a wagering account associated with the portable electronic device,
receive from the portable electronic device, by the wireless connection, a first request to electronically transfer the cashable credit value from the gaming device to the wagering account, or a second request to transfer additional cashable credit value to the gaming device from the wagering account, and
process the first request or the second request to electronically transfer the cashable credit value from the gaming device to the wagering account, or transfer the additional cashable credit value to the gaming device from the wagering account.
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