US 12,087,124 B2
Systems and methods for electronic gaming in which an active area alternates between sets of reels
David Marsh, Charlottesville, VA (US); and Karl Roelofs, Charlottesville, VA (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Sep. 15, 2023, as Appl. No. 18/468,348.
Application 18/468,348 is a continuation of application No. 17/409,440, filed on Aug. 23, 2021, granted, now 11,804,097.
Application 17/409,440 is a continuation of application No. 16/122,592, filed on Sep. 5, 2018, granted, now 11,100,748, issued on Aug. 4, 2021.
Prior Publication US 2024/0005724 A1, Jan. 4, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06Q 50/34 (2012.01); G07F 17/34 (2006.01)
CPC G07F 17/3213 (2013.01) [G07F 17/3267 (2013.01); G07F 17/34 (2013.01); G06Q 50/34 (2013.01); G07F 17/3288 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming device comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
provide a number of plays for an electronic game, the electronic game comprising a first instance of the electronic game in a first display area and a second instance of the electronic game in a second display area;
cause display of a first outcome for the first instance of the electronic game in the first display area, wherein when the first outcome for the first instance of the electronic game is displayed, the second display area is inactive;
based at least in part upon at least one of the number of plays remaining, cause display of a first outcome for the second instance of the electronic game in the second display area, wherein when the first outcome for the second instance of the electronic game is displayed, the first display area is inactive; and
based at least in part upon at least one of the number of plays remaining, cause display of a second outcome for the first instance of the electronic game in the first display area, wherein when the second outcome for the first instance of the electronic game is displayed, the second display area is inactive.