US 12,086,301 B2
System for multi-user collaboration within a virtual reality environment
Vlad Spears, New York, NY (US); Sasha Brenman, New York, NY (US); Michael Romaszewicz, Brooklyn, NY (US); Michael Rankin, Brooklyn, NY (US); Emily Saunders, New York, NY (US); Stephen Hitchcock, New York, NY (US); and Ciera Jones, New York, NY (US)
Assigned to Sphere Entertainment Group, LLC, New York, NY (US)
Filed by Sphere Entertainment Group, LLC, New York, NY (US)
Filed on Jul. 8, 2022, as Appl. No. 17/860,971.
Claims priority of provisional application 63/347,828, filed on Jun. 1, 2022.
Prior Publication US 2023/0393648 A1, Dec. 7, 2023
Int. Cl. G06F 3/01 (2006.01); G06T 19/00 (2011.01); G06F 3/0482 (2013.01)
CPC G06F 3/011 (2013.01) [G06T 19/00 (2013.01); G06F 3/0482 (2013.01); G06T 2200/24 (2013.01); G06T 2219/024 (2013.01)] 24 Claims
OG exemplary drawing
 
1. A method for collaborating among a plurality of users for planning a virtual event, the method comprising:
playing back, by a first user device from among a plurality of user devices that is associated with a first user from among the plurality of users, the virtual event having a digital representation of a real-world event that is mapped onto a virtual model of a real-world venue that is to host the event;
processing, by the first user device, the virtual event as the virtual event is being played back to provide a virtual event view of the virtual event that corresponds to a location of the first user within the virtual model of the venue;
displaying, by the first user device, the virtual event view to simulate the first user being at the location within the virtual model of the venue;
receiving, by the first user device, a modification to the virtual event from a second user device from among the plurality of user devices that is associated with a second user from among the plurality of users; and
updating, by the first user device, the virtual event to include the modification.