US 12,086,215 B2
User-configured music room digital assets in virtual environments
Thomas Sachson, Culver City, CA (US)
Assigned to Sony Group Corporation, Tokyo (JP); and Sony Corporation of America, New York, NY (US)
Filed by Sony Group Corporation, Tokyo (JP); and Sony Corporation of America, New York, NY (US)
Filed on Jul. 7, 2022, as Appl. No. 17/859,331.
Claims priority of provisional application 63/260,008, filed on Aug. 6, 2021.
Prior Publication US 2023/0037657 A1, Feb. 9, 2023
Int. Cl. G06F 21/10 (2013.01); G06F 16/23 (2019.01); G06F 21/60 (2013.01); G06F 16/44 (2019.01)
CPC G06F 21/10 (2013.01) [G06F 16/2379 (2019.01); G06F 21/604 (2013.01); G06F 16/444 (2019.01); G06F 21/1015 (2023.08); H04L 2209/603 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for managing access to digital content in a virtual environment using virtual content rights, the method comprising:
providing a virtual content rights database comprising data associating a user of the virtual environment with the virtual content rights acquired with respect to the digital content;
receiving, at a processor, a request from a device of the user for assignment of the virtual content rights of the digital content, wherein the user uses the device to interface with the processor;
updating the virtual content rights database to indicate the assignment of the virtual content rights to the user;
receiving, at the processor, data from the device of the user holding the virtual content rights to digital content including songs to create a virtual user-configured music room having at least one of the songs; and
updating the virtual content rights database to indicate sharing of the virtual user-configured music room by the user within the virtual environment.