US 12,083,434 B2
Control method for game apparatus, and game system with advertising management
Toshiaki Kanahara, Tokyo (JP); Shigeru Chiba, Tokyo (JP); Kai Inoue, Tokyo (JP); Junki Hirai, Tokyo (JP); Tsuguo Shinpo, Tokyo (JP); and Akira Sakai, Tokyo (JP)
Assigned to Konami Digital Entertainment Co., Ltd., Tokyo (JP)
Filed by Konami Digital Entertainment Co., Ltd., Tokyo (JP)
Filed on Apr. 1, 2022, as Appl. No. 17/711,587.
Application 17/711,587 is a continuation of application No. PCT/JP2020/037097, filed on Sep. 30, 2020.
Claims priority of application No. 2019-183502 (JP), filed on Oct. 4, 2019.
Prior Publication US 2022/0219084 A1, Jul. 14, 2022
Int. Cl. A63F 13/61 (2014.01); A63F 13/355 (2014.01); A63F 13/86 (2014.01); A63F 13/87 (2014.01)
CPC A63F 13/61 (2014.09) [A63F 13/355 (2014.09); A63F 13/86 (2014.09); A63F 13/87 (2014.09); A63F 2300/5506 (2013.01); A63F 2300/572 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable recording medium having instructions stored therein that cause at least one processor of a game apparatus to:
communicate with a distribution system configured to distribute videos to a plurality of terminal apparatuses;
progress a computer game;
generate, based on the progress of the computer game, video information that is used to play a video of the computer game indicating a state of a virtual space of the computer game;
supply the video information to the distribution system;
acquire spectator apparatus information from the distribution system, the spectator apparatus information relating to at least one spectator apparatus that is included in the plurality of terminal apparatuses, and that receives a video based on the video information from the distribution system,
determine a display degree for the advertisement to be displayed based on the spectator apparatus information; and
control a display of an advertisement in the virtual space, based on the determined display degree.