CPC A63F 13/5375 (2014.09) [A63F 13/49 (2014.09); A63F 13/573 (2014.09); A63F 13/58 (2014.09); A63F 13/803 (2014.09); G06N 3/02 (2013.01); A63F 2300/8017 (2013.01)] | 15 Claims |
1. A method for providing driving aides in a racing game comprising:
training a neural network for a trained agent to achieve optimal racing results in a particular car on a particular track;
operating the trained agent in parallel with a player racing in the racing game, where the trained agent is provided state information of the player during the racing game;
looking ahead, by the trained agent, to determine a recommended course of action based on the state information of the player, the recommended course of action determined by the trained agent to achieve the optimal racing result; and
providing course overlay information based on the recommended course of action.
|