CPC A63F 13/42 (2014.09) [A63F 13/65 (2014.09); A63F 13/69 (2014.09); A63F 13/825 (2014.09); A61B 5/4812 (2013.01); A61B 5/4815 (2013.01); A61B 2503/12 (2013.01)] | 20 Claims |
1. An information processing apparatus that manages progress of a game using sleep information executed on a user terminal, the information processing apparatus comprising:
circuitry configured to
acquire sleep information including information on a ratio of each sleep stage in a sleep cycle relative to a total sleep time, wherein the sleep cycle includes a plurality of sleep stages,
control an appearance of a character in the game according to the information on the ratio of each sleep stage to the total sleep time, and
in response to a determination that a problem has occurred acquiring the sleep information, determine a sleep pattern based on an amount of daytime activity of the user, wherein the sleep pattern is based on a previous sleep history corresponding to the amount of daytime activity of the user.
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