CPC A63F 13/355 (2014.09) [A63F 13/213 (2014.09); A63F 13/2145 (2014.09); A63F 13/30 (2014.09); A63F 13/32 (2014.09); A63F 13/327 (2014.09); A63F 13/33 (2014.09); A63F 13/335 (2014.09); A63F 13/45 (2014.09); G06F 9/45537 (2013.01); H04L 67/10 (2013.01); H04N 19/46 (2014.11); A63F 2300/407 (2013.01); A63F 2300/409 (2013.01); A63F 2300/538 (2013.01); A63F 2300/552 (2013.01)] | 20 Claims |
1. A method for processing an online video game, comprising:
executing game logic of an online video game at a server of a cloud gaming system in accordance with game commands received from a client device to generate game video data defining a video stream representing game play of the online video game by a user of the client device, the game logic defined to identify the game commands from signals conveying information about actuation of controls of an expected input device configuration; and
executing overlay logic to map actuation of controls of an alternative input device configuration at the client device to respective controls of the expected input device configuration to provide for identification of the game commands by the game logic.
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