| CPC H04N 21/8133 (2013.01) [H04N 21/2187 (2013.01); H04N 21/2542 (2013.01); H04N 21/47815 (2013.01); H04N 21/637 (2013.01)] | 18 Claims |

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1. A method for acquiring prop information, applied to a system for acquiring prop information, comprising:
receiving a plurality of game account identifiers of a plurality of anchors participating in a single live broadcast of a game, wherein the plurality of game account identifiers are determined based on relationships between the plurality of game account identifiers and a plurality of live broadcast accounts corresponding to the single live broadcast;
transmitting the plurality of game account identifiers to a game server corresponding to the game;
responsive to transmitting the plurality of game account identifiers, receiving, by a transaction platform, information on game props of the plurality of anchors sent by the game server during the single live broadcast of the game, wherein the system for acquiring the prop information comprises the game server, the transaction platform and a plurality of clients, and each anchor plays the game through a different client, and wherein the game server determines the game props based on login accounts of the plurality of anchors used to access the game server;
generating, by the transaction platform, one or more pages including the information on the game props, comprising searching a database of the transaction platform based on a prop identifier of a first prop of the game props of the plurality of anchors to determine whether the first prop is able to be traded in the game;
generating, by the transaction platform, a first identification code for accessing the one or more pages including the information on the game props according to the information on the game props of the plurality of anchors, wherein the first identification code is a two-dimensional scannable code;
transmitting, by the transaction platform, the first identification code and an anchor identification corresponding to at least one anchor of the plurality of anchors to a live broadcast platform, wherein the live broadcast platform determines a first live broadcast screen, of a plurality of live broadcast screens, corresponding to the anchor identification and embeds the first identification code into the first live broadcast screen at a predefined position in the first live broadcast screen, wherein each anchor of the plurality of anchors has an associated live broadcast screens of the plurality of live broadcast streams, such that the first live broadcast screen with the first identification code is displayed, and the information on the game props of the anchor is acquired by scanning the first identification code;
receiving, from a user terminal of a user watching the single live broadcast, an access request according to an access path, wherein the access request is generated based on the user using the user terminal to scan the first identification code embedded with the first live broadcast screen;
transmitting, by the transaction platform and in response to the access request, the one or more pages including the information on the game props;
receiving, from the user terminal, an operation to purchase the first prop on the one or more pages; and
completing purchase of the first prop for the user without the user searching for the first prop.
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