| CPC G06T 9/001 (2013.01) [G06T 3/4007 (2013.01)] | 15 Claims |

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1. A method of mesh geometry coding comprising:
mapping depth information to a luma channel using fewer than all available bits, wherein mapping the depth information to the luma channel includes using M bits of N available bits, where M is less than N;
generating a depth scaling factor which is incorporated into a bilinear interpolation algorithm used during rasterization, wherein generating the depth scaling factor utilizes two remaining bits of the N available bits; and
performing normal filtering including adjusting positions of vertices according to an estimated normal from surface pixels.
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