US 12,409,385 B2
Program, terminal, and game system
Takashi Nagura, Tokyo (JP); Hideto Kotani, Tokyo (JP); Nao Yamaguchi, Tokyo (JP); Masahiko Saito, Tokyo (JP); and Hyunsoo Lee, Tokyo (JP)
Assigned to BANDAI CO., LTD., Tokyo (JP)
Appl. No. 17/915,341
Filed by BANDAI CO., LTD., Tokyo (JP)
PCT Filed Mar. 23, 2021, PCT No. PCT/JP2021/011838
§ 371(c)(1), (2) Date Sep. 28, 2022,
PCT Pub. No. WO2021/200359, PCT Pub. Date Oct. 7, 2021.
Claims priority of application No. 2020-061902 (JP), filed on Mar. 31, 2020.
Prior Publication US 2023/0166187 A1, Jun. 1, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/537 (2014.01); A63F 13/2145 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/537 (2014.09) [A63F 13/2145 (2014.09); A63F 13/533 (2014.09)] 6 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program, which causes a computer to perform display processing for displaying, in a first region, a game element for a deck, which is selected from in-hand game elements of a player, and displaying the in-hand game elements in a second region on a screen, which is the same as that on which the first region is displayed; and control processing for turning the game element into a movable state on the screen under the condition that an operation is performed to a predetermined part of the game element displayed in the first region or the second region,
wherein in the display processing, the game element is displayed as an image of a card which is rectangular in shape, and
the predetermined part is in a shape of a right triangle in which a Y axis is an adjacent side when a center of the card is defined as an origin, a longitudinal direction of the card is defined as the Y axis, and a shorter side direction thereof is defined as an X axis.