US 12,081,812 B2
Dynamically reducing stutter and latency in video streaming applications
Rouslan Dimitrov, Santa Clara, CA (US); Viktor Grigoryevich Vandanov, San Jose, CA (US); Sau Yan Keith Li, San Jose, CA (US); James Howard, Folsom, CA (US); and Scott Phillip Cutler, San Jose, CA (US)
Assigned to NVIDIA Corporation, Santa Clara, CA (US)
Filed by NVIDIA Corporation, Santa Clara, CA (US)
Filed on Jun. 5, 2023, as Appl. No. 18/328,854.
Application 18/328,854 is a continuation of application No. 17/704,732, filed on Mar. 25, 2022, granted, now 11,700,402.
Prior Publication US 2023/0328302 A1, Oct. 12, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. H04N 21/238 (2011.01); H04N 21/24 (2011.01)
CPC H04N 21/23805 (2013.01) [H04N 21/2401 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
rendering a subsequent frame of an application using a frame rate associated with a population rate corresponding to a frame buffer of a receiver, the population rate being based at least on one or more of a current occupancy or a target occupancy of the frame buffer; and
transmitting, using a network, the rendered subsequent frame to the receiver to be displayed.