US 12,081,585 B2
Online game network demultiplexer with denial-of-service prevention
Brian Pane, San Francisco, CA (US); Ravi I. Singh, San Jose, CA (US); Lan Wei, San Mateo, CA (US); and David Stahl, St. Louis, MO (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Mar. 25, 2022, as Appl. No. 17/704,767.
Prior Publication US 2023/0308475 A1, Sep. 28, 2023
Int. Cl. H04L 9/40 (2022.01); H04L 12/46 (2006.01); H04L 67/1001 (2022.01); H04L 67/1023 (2022.01); H04L 69/16 (2022.01)
CPC H04L 63/1458 (2013.01) [H04L 63/0435 (2013.01); H04L 69/16 (2013.01); H04L 12/4641 (2013.01); H04L 63/0272 (2013.01); H04L 67/1001 (2022.05); H04L 67/1023 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method performed at a processing server, the method comprising:
receiving a request to join an application server from a client device;
identifying a targeted application server from a set of application servers, a private internet protocol (IP) address for the targeted application server, and a port number associated with the targeted application server;
generating a token based at least in part on the private IP address for the targeted application server;
mapping the private IP address to a virtual IP (VIP) address; and
transmitting, the VIP address, the private IP address, the port number, and the token to the client device.