US 12,080,128 B2
Electronic gaming machine and method for providing a plurality of game outcomes and evaluating patterns of game outcomes to provide additional awards
Michael Schreiber, Spring Hill, TN (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on May 18, 2023, as Appl. No. 18/319,749.
Application 18/319,749 is a continuation of application No. 17/392,922, filed on Aug. 3, 2021, granted, now 11,699,326.
Application 17/392,922 is a continuation of application No. 16/577,722, filed on Sep. 20, 2019, granted, now 11,094,169, issued on Aug. 17, 2021.
Prior Publication US 2023/0290226 A1, Sep. 14, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3293 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A gaming device comprising:
a display device;
a memory; and
a processor configured to execute instructions stored in the memory, which when executed, cause the processor to at least:
cause to be displayed, on the display device, a matrix of game positions, the matrix including a plurality of rows and a plurality of columns;
initiate a plurality of games;
cause to be displayed, on the display device, each game of the plurality of games in an associated game position of the matrix of game positions;
determine an outcome of each game of the plurality of games, each outcome being a qualifying outcome or a non-qualifying outcome;
evaluate the matrix of game positions to determine whether a qualifying pattern is formed in the matrix of game positions by at least two qualifying outcomes of the plurality of games displayed in the matrix of game positions; and
in response to the qualifying pattern being formed, provide an award to a player of the gaming device.