CPC G07F 17/3267 (2013.01) [G07F 17/3204 (2013.01); G07F 17/3223 (2013.01); G07F 17/3244 (2013.01); G07F 17/3262 (2013.01); G07F 17/3269 (2013.01); G07F 17/3295 (2013.01)] | 9 Claims |
1. A method of operating a game device having an input device and a display, the method comprising:
receiving a value at a value acceptor associated with the game device and updating a player's credit account based on the value;
executing a play of a game on the game device, wherein at least a portion of the play of the game is displayed on the display;
detecting a game action event during the play of the game based in part on input from the input device;
deducting a game action fee from the player's credit account based on the game action event during the play of the game;
dynamically determining a wager portion of the game action fee;
dynamically determining a game fund portion of the game action fee;
storing the game fund portion in a game fund account associated with a player;
determining a game fund award from the game fund account based on a transition point during the play of the game;
updating the player's credit account based on the game fund award;
modifying the play of the game based on the game fund award; and
debiting a game fund award amount from the game fund account,
wherein modifying the play of the game comprises at least one of:
starting a practice scenario during the play of the game that allows the player to practice at least one game action,
increasing a probability that in-game assets are provided during the play of the game,
adjusting a level of skill to meet at least one game objective during the play of the game,
determining a value of the game fund account; determining one of a plurality of predetermined value ranges that matches the value of the game fund account, wherein the one of the plurality of predetermined value ranges is associated with a level setting in the game; and modifying the game based on the level setting of the matches the determined one of the plurality of predetermine value ranges,
providing a game event during the play of the game in response to the game fund account reaching a threshold value, or
determining that the game fund account has reached a threshold monetary value; presenting a skip option for a segment of the game; and skipping the segment of the game when the player selects the skip option.
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