CPC G06T 15/005 (2013.01) [G06F 8/41 (2013.01); G06F 9/30101 (2013.01); G06T 1/60 (2013.01); G06T 15/80 (2013.01); G09G 5/363 (2013.01)] | 12 Claims |
1. A method of rendering a scene in a graphics system, the method comprising:
analysing a shader used by a draw call within a current render to determine whether the shader samples from a buffer at coordinates matching a current fragment location; and
in response to determining that the shader used by the draw call does sample from the buffer at coordinates matching a current fragment location, recompiling the shader to replace an instruction that reads data from the buffer at coordinates matching a current fragment location with an instruction that reads from the buffer at coordinates stored in registers.
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