US 12,076,645 B2
Pixel-based AI modeling of player experience for gaming applications
Christoffer Holmgård Pedersen, Copenhagen (DK); Benedikte Mikkelsen, Copenhagen (DK); Julian Togelius, New York, NY (US); Georgios N. Yannakakis, Sliema (MT); Sebastian Risi, Copenhagen (DK); and Lars Henriksen, Brønshøj (DK)
Assigned to modl.ai ApS, Copenhagen (DK)
Filed by modl.ai ApS, Copenhagen N (DK)
Filed on Aug. 15, 2023, as Appl. No. 18/450,128.
Application 18/450,128 is a continuation of application No. 18/166,741, filed on Feb. 9, 2023, granted, now 11,826,650.
Application 18/166,741 is a continuation of application No. 17/657,858, filed on Apr. 4, 2022, granted, now 11,617,954, issued on Apr. 4, 2023.
Application 17/657,858 is a continuation of application No. 17/146,751, filed on Jan. 12, 2021, granted, now 11,331,581, issued on May 17, 2022.
Application 17/146,751 is a continuation in part of application No. 16/821,020, filed on Mar. 17, 2020, granted, now 10,918,948, issued on Feb. 16, 2021.
Application 17/146,751 is a continuation in part of application No. 16/820,146, filed on Mar. 16, 2020, granted, now 11,325,048, issued on May 10, 2022.
Claims priority of provisional application 62/967,845, filed on Jan. 30, 2020.
Claims priority of provisional application 62/966,669, filed on Jan. 28, 2020.
Claims priority of provisional application 62/946,824, filed on Dec. 11, 2019.
Claims priority of provisional application 62/946,019, filed on Dec. 10, 2019.
Claims priority of provisional application 62/820,412, filed on Mar. 19, 2019.
Claims priority of provisional application 62/820,424, filed on Mar. 19, 2019.
Claims priority of provisional application 62/820,417, filed on Mar. 19, 2019.
Prior Publication US 2023/0381658 A1, Nov. 30, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/60 (2014.01); A63F 13/56 (2014.01); A63F 13/67 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/60 (2014.09) [A63F 13/56 (2014.09); A63F 13/67 (2014.09); A63F 13/69 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method comprises:
generating, via a system including a processor, behavioral experience analysis (BEA) tools based on a preference learning model that includes an artificial intelligence (AI) model trained to infer a preference relation between variables of the AI model;
receiving, via the system, game telemetry data from a gaming application associated with game play of a player, wherein the game telemetry data includes pixel data from the gaming application;
generating, via the system, a predicted user motivation by applying the BEA tools to the game telemetry data, wherein the predicted user motivation includes motivation data that indicates motivation scores for the player for each of a plurality of motivation factors associated with a corresponding one of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player's behavior while playing the gaming application is motivated by one of the plurality of different motivations; and
facilitating adaptation of the gaming application based on the predicted user motivation.