US 12,076,641 B2
Method and apparatus for providing a computer implemented game
Attila Szenczi-Molnar, Malmo (SE)
Assigned to KING.COM LIMITED, St. Julians (MT)
Filed by KING.COM LTD., St. Julians (MT)
Filed on Nov. 6, 2020, as Appl. No. 17/091,637.
Claims priority of provisional application 62/931,992, filed on Nov. 7, 2019.
Prior Publication US 2021/0138343 A1, May 13, 2021
Int. Cl. A63F 13/537 (2014.01); A63F 13/42 (2014.01)
CPC A63F 13/537 (2014.09) [A63F 13/42 (2014.09)] 23 Claims
OG exemplary drawing
 
1. A computer device configured to provide a computer implemented game comprising a plurality of different single player levels, some but not all of the single player levels of the computer implemented game providing a contribution to a group goal when played, the computer device comprising:
an electronic display configured to electronically display on a game board game elements of a first instance of a first single player level of the computer implemented game, the first single player level of the computer implemented game providing a contribution to the group goal when played;
a user interface configured to detect user input when a first user engages with one or more game elements displayed on said electronic display in a move of the first instance of the first single player level;
a receiver configured to receive game data for one or more other users, the game data being associated with individual game play of the one or more other users each playing a respective different instance of the respective first single player level, providing a contribution to the group goal, of the computer implemented game; and
at least one processor configured to cause the game elements on the game board displayed on the electronic display to be updated in response to the move of the first instance of the first single player level on the game board and further to:
a) in response to user input received via the user interface engaging with one or more game elements displayed on said electronic display in the move of the first instance of the first single player level, determine a first contribution to the group goal from game data associated with the move;
b) determine, based on the received game data, a second contribution to the group goal by the one or more other users from a respective move, corresponding to the move made by the first user, in each respective different instance of the first single player level; and
repeat steps a) and b) in response to user input received via the user interface engaging with one or more game elements displayed on said electronic display in a next move of the first instance of the first single player level until one or more level conditions are satisfied,
wherein:
the at least one processor is configured to determine based on the first and second contributions of one or more moves in each respective different instance of the first single player level if the group goal is satisfied,
the at least one processor is configured to cause the electronic display to electronically display on a map view a plurality of the single player levels of the computer implemented game and in response to user input received via the user interface hovering over a respective single player level that has been completed, causing the display to display a thumbnail for that level,
when that group goal is not satisfied, the at least one processor is configured to cause the electronic display to display information on the map view indicating a second single player level of the plurality of levels which when played provides a contribution to the group goal, there being at least one third single player level of the plurality of levels between the first and second single player levels, the at least one third single player level not providing a contribution to the group goal when played, and
the at least one processor unlocking the second single player level when the at least one processor has determined the at least one third single player level has been completed.