US 12,407,788 B2
Video game engine assisted virtual studio production process
Tim Pipher, Burbank, CA (US)
Filed by Tim Pipher, Burbank, CA (US)
Filed on Oct. 6, 2022, as Appl. No. 17/961,300.
Application 17/961,300 is a continuation in part of application No. 17/453,098, filed on Nov. 1, 2021, abandoned.
Application 17/453,098 is a continuation of application No. 16/155,373, filed on Oct. 9, 2018, granted, now 11,165,972, issued on Nov. 2, 2021.
Claims priority of provisional application 62/569,844, filed on Oct. 9, 2017.
Prior Publication US 2023/0077552 A1, Mar. 16, 2023
Int. Cl. H04N 5/272 (2006.01); G06T 19/00 (2011.01); G11B 27/02 (2006.01); H04N 5/222 (2006.01); H04N 5/262 (2006.01); H04N 21/218 (2011.01); H04N 21/2187 (2011.01); H04N 23/90 (2023.01)
CPC H04N 5/272 (2013.01) [G06T 19/006 (2013.01); G11B 27/02 (2013.01); H04N 5/2224 (2013.01); H04N 5/2628 (2013.01); H04N 21/2187 (2013.01); H04N 23/90 (2023.01); H04N 21/21805 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method for realistic offsite filming, comprising the steps of:
preparing a scene comprising a virtual space;
placing scene elements in the virtual space;
designating a space in the virtual space for foreground action;
determining a number of cameras with corresponding positions and angles;
filming a foreground with the determined number of studio cameras at the determined positions and angles;
tracking camera movements, zoom, and focus of each of the studio cameras during the step of filming a foreground;
rendering a background using the scene with virtual cameras following the movements, zoom, and focus of the studio cameras; and
combining the foreground and background.