US 12,407,745 B2
Content partition based real time communication for immersive media
Gang Shen, Hillsboro, OR (US); Hassnaa Moustafa, San Jose, CA (US); Jianhui Dai, Shanghai (CN); Qiujiao Wu, Shanghai (CN); and Jianlin Qiu, Shanghai (CN)
Assigned to Intel Corporation, Santa Clara, CA (US)
Appl. No. 18/575,161
Filed by Intel Corporation, Santa Clara, CA (US)
PCT Filed Dec. 23, 2021, PCT No. PCT/US2021/065071
§ 371(c)(1), (2) Date Dec. 28, 2023,
PCT Pub. No. WO2023/086112, PCT Pub. Date May 19, 2023.
Claims priority of application No. PCT/CN2021/129723 (WO), filed on Nov. 10, 2021.
Prior Publication US 2024/0297910 A1, Sep. 5, 2024
Int. Cl. H04L 65/65 (2022.01); H04L 65/1069 (2022.01); H04N 21/6437 (2011.01); H04N 21/845 (2011.01)
CPC H04L 65/65 (2022.05) [H04L 65/1069 (2013.01); H04N 21/6437 (2013.01); H04N 21/845 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system for selective transport of spatially partitioned immersive media content comprising:
at least one processor; and
memory including instructions that, when executed by the at least one processor, cause the at least one processor to perform operations to:
negotiate, via a signaling service, an attribute for media content between a media producer and a media consumer;
determine, based on the negotiating, a content structure for the media content;
create a network packet, the network packet including information corresponding to the determined content structure that is encoded into a transport protocol header of the network packet;
filter the network packet using partition identifiers received from the media consumer to produce filtered media content; and
transmit the filtered media content to the media consumer.