US 12,406,546 B2
Gaming device with transparent display
David Small, Moncton (CA); Michael Russ, Styria (AT); Aaron Corey, Moncton (CA); Julia-Ines Lerchbaumer, Spielfeld (AT); and Daniel Landry, Moncton (CA)
Assigned to IGT, Las Vegas, NV (US)
Filed by IGT, Las Vegas, NV (US)
Filed on Dec. 22, 2022, as Appl. No. 18/087,032.
Prior Publication US 2024/0212418 A1, Jun. 27, 2024
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3209 (2013.01) [G07F 17/3216 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A gaming device comprising:
a base;
a transparent display disposed on the base, the transparent display comprising:
an emissive layer comprising an array of pixels, each pixel of the array of pixels comprising an emissive pixel element and a transparent portion; and
a conductive layer operatively coupled to the emissive layer to selectively operate the emissive pixel elements;
a processor circuit; and
a memory storing machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to selectively operate the transparent display,
wherein the transparent portion of each pixel is transparent to visible light in an inactive state such that an environment behind the transparent display is visible through the transparent portion to a user in front of the transparent display, and
wherein each pixel of the array of pixels emits light in an active state sufficient to obscure visibility of the environment behind the transparent display through the transparent portion to the user in front of the transparent display;
determine, for each game element of a plurality of game elements being displayed on the transparent display, whether the game element meets a relevance value based on a game play state for the gaming device; and
for each game element that does not meet the relevance value, selectively operate the transparent display to cause pixels associated with the game element to be in an inactive state to reduce visibility of the game element.